Kitely has added assist for bodily based mostly rendering (PBR) supplies in each its digital worlds and on the Kitely Market, the corporate introduced this week. The replace additionally consists of assist for textures as much as 2,048 by 2,048 pixels in dimension.
PBR supplies enable for extra reasonable textures by simulating how mild interacts with completely different surfaces, reminiscent of mud or metallic, creating the looks of raised and lowered areas with reasonable mild reflection.
The characteristic requires Firestorm 7.1.11 or newer to make use of.
Kitely is among the first grids to assist PBR supplies, having ported the options from the upcoming OpenSim 0.9.3 launch into their present OpenSim 0.9.2.2-based system.
“PBR isn’t but supported in all OpenSim grids,” mentioned Oren Hurvitz, Kitely co-founder and VP of R&D, within the announcement. “It is a characteristic that will likely be a part of OpenSim 0.9.3, however that model of OpenSim isn’t completed but so many grids — together with Kitely — are nonetheless utilizing the newest steady launch, which is OpenSim 0.9.2.2. The explanation that Kitely can assist PBR now’s that we ported the PBR options from OpenSim 0.9.3 into our model of OpenSim.”
The Kitely Market has been up to date to accommodate the brand new characteristic, with the “Textures” class renamed to “Textures and Supplies.” Retailers are suggested to say PBR utilization of their product descriptions since objects utilizing PBR supplies might not show accurately on grids that don’t assist the characteristic. Alternatively, retailers can embody common textures as a fallback to make sure their merchandise look okay on all grids.
“Kitely Market is the primary market serving the hypergrid so we determined to assist the newest graphics choices from OpenSim 0.9.3 even earlier than they’ve been formally launched,” Kitely CEO Ilan Tochner instructed Hypergrid Enterprise.
The replace additionally brings assist for reflection probes via LSL scripting, with new PRIM_REFLECTION_PROBE parameters added to GetPrimParams and SetPrimParams features.
Whereas PBR supplies can technically be used for terrain textures, Kitely reviews encountering a number of points throughout testing. World maps will present objects utilizing PBR supplies however show solely the essential coloration texture, not different PBR properties like regular maps or roughness. PBR terrain textures aren’t at the moment displayed in world maps.
For content material creators, Kitely has added a brand new “Supplies” folder to person inventories for storing PBR supplies.
Creators concerned with studying extra about creating PBR supplies discuss with Second Life’s documentation on the topic.